Still, it became one of the greatest console titles of all time. Even more amazing, this game was created and developed by a team comprised of mostly rookies. Every gamer should give GoldenEye the props it deserves, especially the people who didn't grow up with it. Still, you should never judge a classic by today's expectations. The enemy AI was terrible, the NPCs were idiots, and the graphics leave a lot to be desired. Thus, all of these things allowed GoldenEye to be the third best-selling title for the Nintendo 64 and the only one out of the three that didn't feature an Italian plumber and giant turtles.īy today's standard, GoldenEye is probably inferior in every way. The game was also one of the best tie-in games after a whole generation of terrible ones featured on 16-bit consoles. Just like Doom was a monumental game for the early 90s, Goldeneye did the same for the next wave of video games. The shooters that did allow for open-world and dynamic gameplay was reserved for computer gaming, such as Counterstrike and Unreal Tournament. Most of the console shooters at the time were ports of arcade rail-shooters without the freedom of GoldenEye. The game could be considered the first made-for-console first-person shooter to ever garner commercial success. GoldenEye 007 was released for the Nintendo 64 exactly 20 years ago in August 1997.